Empowering Autonomous Islamic Religious Education Learners With Technology-Enhanced Tools To Improve Performance And Self-Motivation
Abstract
Islamic religious education is an important part of the curriculum in many countries with a majority Muslim population. However, challenges in teaching Islam are often related to limited resources and lack of student involvement. The use of technology in learning can be a solution to improve the quality of Islamic learning and motivate students independently. This research also aims to determine the extent to which the application of gamification techniques can empower learners in the context of Islamic religious education. This research uses an experimental approach. Data about students' academic performance and level of self-motivation were collected through academic tests and questionnaires before and after treatment. The research results show that the use of technology-enhanced learning tools in Islamic learning significantly improves students' academic performance. Apart from that, it was found that the application of gamification techniques in learning also had a positive impact on students' self-motivation. Students who are involved in learning that uses technology and gamification techniques show a higher level of motivation in studying Islamic religious material compared to students who follow conventional learning methods. The conclusion of this research explains that the use of technology-enhanced learning tools and gamification techniques can be an effective strategy in improving students' academic performance and self-motivation in learning Islamic religion. The implementation of technology in Islamic learning not only enriches the learning experience, but also empowers students to become more active and enthusiastic autonomous learners.
Full text article
References
Abu Bakar, M., Umroh, K. A., & Hameed, F. (2023). Improving Quality Islamic Education for Today’s Generation. At-Tadzkir: Islamic Education Journal, 2(2), 118–128. https://doi.org/10.59373/attadzkir.v2i2.42
Adryansyah, M. R. H., Quiroz, P. A., Zuhdi, Mgs. I., & Sutabri, T. (2023). PERANCANGAN MULTIMEDIA TEKNOLOGI VIRTUAL REALITY DAN AUGMENTED REALITY SEBAGAI MEDIA PAMERAN DIGITAL. Technologia?: Jurnal Ilmiah, 14(3), 214. https://doi.org/10.31602/tji.v14i3.11518
Alhashmi, M., & Moussa-Inaty, J. (2021). Professional learning for Islamic education teachers in the UAE. British Journal of Religious Education, 43(3), 278–287. https://doi.org/10.1080/01416200.2020.1853046
Alsawaier, R. S. (2018). The effect of gamification on motivation and engagement. The International Journal of Information and Learning Technology, 35(1), 56–79. https://doi.org/10.1108/IJILT-02-2017-0009
Alsubaie, M. A. (2022). Impacts of Technology in Learning: Mobile Typing Applications for Writing and Accomplishing Academic Tasks among Arabic-Speaking Undergraduate Students. Education Sciences, 12(12), 891. https://doi.org/10.3390/educsci12120891
Arufe Giráldez, V., Sanmiguel-Rodríguez, A., Ramos Álvarez, O., & Navarro-Patón, R. (2022). Can Gamification Influence the Academic Performance of Students? Sustainability, 14(9), 5115. https://doi.org/10.3390/su14095115
Aslan, A., & Shiong, P. K. (2023). Learning in the Digital Age Full of Hedonistic Cultural Values Among Elementary School Students. Bulletin of Pedagogical Research, 3(2), 94. https://doi.org/10.51278/bpr.v3i2.515
A’yun, Q., Sulastri, S., Eka Wati, D., Ratna Sari, D., Ma’rufa, H., & Nur Khafidhloh, F. (2022). Effectiveness of Using the Quizzz Application in Islamic Religious Education. International Journal of Science Education and Cultural Studies, 1(1), 16–31. https://doi.org/10.58291/ijsecs.v1i1.23
Baihaqi, B., & Thohir, K. (2022). Adaptation Transformation of Religious Education in Islamic Schools: Learning Innovation in SMP IT Al-Fityah and MTs Al-Munawwarah. QALAMUNA: Jurnal Pendidikan, Sosial, Dan Agama, 14(2), 753–766. https://doi.org/10.37680/qalamuna.v14i2.3669
Bali, M. M. E. I., & Musrifah, M. (2020). The Problems of Application of Online Learning in the Affective and Psychomotor Domains During the Covid-19 Pandemic. Jurnal Pendidikan Agama Islam, 17(2), 137–154. https://doi.org/10.14421/jpai.2020.172-03
Berger, M., Michael, G., & Christoph, N. (2023). Strategies for Learning Arabic from Home at Islamic Boarding Schools During the Covid-19 Pandemic. Journal International of Lingua and Technology, 2(2), 125–140. https://doi.org/10.55849/jiltech.v2i2.241
Boranbayev, A., Baidyussenov, R., & Mazhitov, M. (2021). Development and Design of a Library Information System Intended for Automation of Processes in Higher Education Institution. In K. Arai (Ed.), Intelligent Computing (Vol. 285, pp. 437–445). Springer International Publishing. https://doi.org/10.1007/978-3-030-80129-8_31
Chirikov, I., Semenova, T., Maloshonok, N., Bettinger, E., & Kizilcec, R. F. (2020). Online education platforms scale college STEM instruction with equivalent learning outcomes at lower cost. Science Advances, 6(15), eaay5324. https://doi.org/10.1126/sciadv.aay5324
Choiri, Moh. M., & Sidiq, U. (2023). Measuring the Meaning of Islamic Education Curriculum Development. Al-Hayat: Journal of Islamic Education, 7(1), 152. https://doi.org/10.35723/ajie.v7i1.391
Coorey, G. M., Neubeck, L., Mulley, J., & Redfern, J. (2018). Effectiveness, acceptability and usefulness of mobile applications for cardiovascular disease self-management: Systematic review with meta-synthesis of quantitative and qualitative data. European Journal of Preventive Cardiology, 25(5), 505–521. https://doi.org/10.1177/2047487317750913
Dakir, El Iq Bali, M. M., Zulfajri, Muali, C., Baharun, H., Ferdianto, D., & Al-Farisi, M. S. (2021). Design Seamless Learning Environment in Higher Education with Mobile Device. Journal of Physics: Conference Series, 1899(1), 012175. https://doi.org/10.1088/1742-6596/1899/1/012175
Developing Islamic science based integrated teaching materials for Islamic religious education in Islamic high schools. (2021). Pegem Journal of Education and Instruction, 11(4). https://doi.org/10.47750/pegegog.11.04.27
Entrican, G., & Francis, M. J. (2022). Applications of platform technologies in veterinary vaccinology and the benefits for one health. Vaccine, 40(20), 2833–2840. https://doi.org/10.1016/j.vaccine.2022.03.059
Fahmi, A. N., Yusuf, M., & Muchtarom, M. (2021). Integration of Technology in Learning Activities: E-Module on Islamic Religious Education Learning for Vocational High School Students. Journal of Education Technology, 5(2). https://doi.org/10.23887/jet.v5i2.35313
Hakami, N., White, S., & Chakaveh, S. (2017). Motivational Factors that Influence the use of MOOCs: Learners’ Perspectives - A Systematic Literature Review: Proceedings of the 9th International Conference on Computer Supported Education, 323–331. https://doi.org/10.5220/0006259503230331
He, L., & Li, C. (2023). Continuance intention to use mobile learning for second language acquisition based on the technology acceptance model and self-determination theory. Frontiers in Psychology, 14, 1185851. https://doi.org/10.3389/fpsyg.2023.1185851
Hooda, M., Rana, C., Dahiya, O., Rizwan, A., & Hossain, M. S. (2022). Artificial Intelligence for Assessment and Feedback to Enhance Student Success in Higher Education. Mathematical Problems in Engineering, 2022, 1–19. https://doi.org/10.1155/2022/5215722
Kakay, S. (2021). A QUALITATIVE ANALYSIS OF THE IMPACT OF CULTURAL INERTIA ON STUDYNET/CANVAS USE IN TEACHING AND LEARNING AT A POST-92 UNIVERSITY. International Journal of Advanced Research, 9(07), 730–746. https://doi.org/10.21474/IJAR01/13175
Khalid, M., Hossain Khan, M. S., & Gregory, S. (2023). Contextual variation on teachers’ conceptions of ICT-enhanced teaching in engineering education. Heliyon, 9(3), e14531. https://doi.org/10.1016/j.heliyon.2023.e14531
Kholiq, A., Fihris, Permata, K. I., & Apriliana, E. N. (2023). Web-based learning to promote intrinsic motivation in Islamic education during Covid-19 pandemic: A study on elementary school students in Indonesia. 090022. https://doi.org/10.1063/5.0153024
Lee, V.-H., Hew, J.-J., Leong, L.-Y., Tan, G. W.-H., & Ooi, K.-B. (2022). The Dark Side of Compulsory e-education: Are Students Really Happy and Learning during the COVID-19 Pandemic? International Journal of Human–Computer Interaction, 38(12), 1168–1181. https://doi.org/10.1080/10447318.2021.1987681
Liana Nurhaeti. (2023). Information And Communication Technology- Based Learning Models In Islamic Religious Education. DIROSAT: Journal of Education, Social Sciences & Humanities, 1(1), 1–6. https://doi.org/10.58355/dirosat.v1i1.1
Mansir, F. (2022). Integration of Islamic Science and Science in Schools: Studies on Learning Islamic Religious Education in the Digital Era. TADRIS: Jurnal Pendidikan Islam, 17(2), 413–425. https://doi.org/10.19105/tjpi.v17i2.6769
Nina Ikhwati Wahidah, A. K. (2022). Design of Website-Based E-Modules for Islamic Religious Education Courses in Public Universities. https://doi.org/10.5281/ZENODO.6965176
Raturi, S., Hogan, R., & Thaman, K. H. (2011). Learners’ access to tools and experience with technology at the University of the South Pacific: Readiness for e-learning. Australasian Journal of Educational Technology, 27(3). https://doi.org/10.14742/ajet.952
Sharadgah, T. A., & Sa’di, R. A. (2022). Priorities for reorienting traditional institutions of higher education toward online teaching and learning: Thinking beyond the COVID-19 experience. E-Learning and Digital Media, 19(2), 209–224. https://doi.org/10.1177/20427530211038834
Taufik, M. (2020). STRATEGIC ROLE OF ISLAMIC RELIGIOUS EDUCATION IN STRENGTHENING CHARACTER EDUCATION IN THE ERA OF INDUSTRIAL REVOLUTION 4.0. Jurnal Ilmiah Islam Futura, 20(1), 86. https://doi.org/10.22373/jiif.v20i1.5797
Tuhuteru, L., Misnawati, D., Aslan, A., Taufiqoh, Z., & Imelda, I. (2023). The Effectiveness of Multimedia-Based Learning To Accelerate Learning After The Pandemic At The Basic Education Level. Tafkir: Interdisciplinary Journal of Islamic Education, 4(1), 128–141. https://doi.org/10.31538/tijie.v4i1.311
Vandevelde, S., Vandenbussche, L., & Van Keer, H. (2012). Stimulating Self-Regulated Learning in Primary Education: Encouraging Versus Hampering Factors for Teachers. Procedia - Social and Behavioral Sciences, 69, 1562–1571. https://doi.org/10.1016/j.sbspro.2012.12.099
Yahya, S. A. B., & Salamun, H. (2021). Self-Leadership and Gamification as Madani Society’s Human Resource Educational Elements: First International Conference on Science, Technology, Engineering and Industrial Revolution (ICSTEIR 2020), Bandung, Indonesia. https://doi.org/10.2991/assehr.k.210312.071
Yogyakarta State University, Indonesia. He is also with UIN Sunan Kalijaga Yogyakarta, Indonesia, Adhi, S., Achmad, D., & Herminarto, S. (2022). Developing a Blended Learning Model in Islamic Religious Education to Improve Learning Outcomes. International Journal of Information and Education Technology, 12(2), 100–107. https://doi.org/10.18178/ijiet.2022.12.2.1592
Authors
Copyright (c) 2024 Abdul Latief Arung Arafah, Deng Jiao, Devi Sela Eka Selvia , Yuanyuan Wang, Chandra Halim

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.