Application of Augmented Reality-based Educational Technology to Increase Student Engagement in Elementary Schools

Wa Ode Riniati (1), Deng Jiao (2), Sri Nur Rahmi (3)
(1) Universitas Muhammadiyah Buton, Indonesia,
(2) Universiti Sains Malaysia, Malaysia,
(3) Universitas Islam Negeri Maulana Malik Ibrahim Malang, Indonesia

Abstract

The rapid development of educational technology has significantly influenced teaching and learning practices, particularly in elementary education. Traditional classroom methods often struggle to engage young learners effectively, leading to reduced attention and participation. This study addresses this issue by exploring the application of Augmented Reality (AR)-based educational technology to increase student engagement in elementary schools. The research aims to investigate the impact of AR tools on students’ cognitive and affective engagement, thereby enhancing their overall learning experience. A quasi-experimental design was adopted for this research, involving 120 students from three different elementary schools. The students were divided into experimental and control groups, with the experimental group using AR applications to supplement their learning activities while the control group used conventional teaching methods. Data were collected through observations, pre- and post-intervention tests, and student interviews to measure engagement levels and academic performance. The results indicated a significant increase in engagement and understanding of the subject matter among students who used AR-based tools compared to those in the control group. Specifically, the experimental group demonstrated a 35% higher engagement rate and a 20% improvement in academic performance. Interviews also revealed that students found AR tools more interactive and motivating. In conclusion, the application of AR-based educational technology has a positive impact on student engagement and learning outcomes in elementary schools. The study recommends integrating AR tools in the curriculum to foster a more engaging and effective learning environment for young learners.

Full text article

Generated from XML file

References

Aggarwal, R., Gupta, P., Singh, S., & Bala, R. (2024). Augmented reality and the future of education technology. Dalam Augment. Real. And the Future of Educ. Technol. (hlm. 297). IGI Global. Scopus. https://doi.org/10.4018/979-8-3693-3015-9

Anila, S., Shyama, R., Abhinav, R. P., Unni, A., & Ganesh, G. S. (2024). AR Based Educational App: A Survey. RAICS - IEEE Recent Adv. Intell. Comput. Syst., (2024). Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/RAICS61201.2024.10690081

Anselmo, C. T., Prudente, M. S., Aquino, J. L. R., Dumelod, D. A., & Cabrera, F. R. (2024). A Systematic Review of the Effectiveness of Mobile Learning Tools in Enhancing Physics Education. International Journal of Learning, Teaching and Educational Research, 23(12), 237–257. Scopus. https://doi.org/10.26803/ijlter.23.12.13

Bharti, S., Arora, M., & Kumar, A. (2025). Campus Exploration: Figma-Driven UI Design for a Campus Tour App. Dalam Dev A., Sharma A., Rani R., & Agrawal S.S. (Ed.), Commun. Comput. Info. Sci.: Vol. 2268 CCIS (hlm. 393–406). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-3-031-75167-7_31

Cercenelli, L., Stradiotti, S., Bortolani, B., Tarsitano, A., Manzoli, L., Badiali, G., … Marcelli, E. (2024). AEducAR3.0: An Exciting Hybrid Educational Platform for a Comprehensive Neuroanatomy Learning. Dalam De Paolis L.T., Arpaia P., & Sacco M. (Ed.), Lect. Notes Comput. Sci.: Vol. 15028 LNCS (hlm. 121–133). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-3-031-71704-8_10

Childs, E., Mohammad, F., Stevens, L., Burbelo, H., Awoke, A., Rewkowski, N., & Manocha, D. (2024). An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies. IEEE Transactions on Visualization and Computer Graphics, 30(8), 4480–4496. Scopus. https://doi.org/10.1109/TVCG.2023.3264577

Cufuna, D. S. A., Duart, J. M., & Rangel-de Lazaro, G. (2024). Augmented Reality in Higher Education: Interactions in LLM-Based Teaching and Learning. Dalam Guralnick D., Auer M.E., & Poce A. (Ed.), Lect. Notes Networks Syst.: Vol. 1150 LNNS (hlm. 105–114). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-3-031-72430-5_10

Dutta, E., Chiranthana, R. R., & Peter, J. S. P. (2024). Augmented Reality in Mobile Apps for Education. Dalam Pushpalatha M., Baskar M., Godfrey Winster S., & Kishore Anthuvan Sahayaraj K. (Ed.), AIP Conf. Proc. (Vol. 3075). American Institute of Physics. Scopus. https://doi.org/10.1063/5.0217112

Fitriani, L., Tri Julianto, I., Halimatul Hasanah, E., & Tresnawati, D. (2024). Android-Based Augmented Reality as a Learning Media for the Ancient Object History. Int. Conf. ICT for Smart Soc.: Integr. Data Artif. Intell. Resilient Sustain. Future Living, ICISS - Proceeding. Dipresentasikan pada 11th International Conference on ICT for Smart Society: Integrating Data and Artificial Intelligence for a Resilient and Sustainable Future Living, ICISS 2024 - Proceeding. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ICISS62896.2024.10751353

Gerini, L., Chessa, M., Delzanno, G., Guerrini, G., & Solari, F. (2024). A 3D Visual Programming Language for Tangible Coding in Extended Reality. Dalam Casalino G., Di Fuccio R., Fulantelli G., Taibi D., Raviolo P., Rivoltella P.C., & Toto G.A. (Ed.), Commun. Comput. Info. Sci.: Vol. 2076 CCIS (hlm. 699–713). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-3-031-67351-1_46

Ghanbaripour, A. N., Talebian, N., Miller, D., Tumpa, R. J., Zhang, W., Golmoradi, M., & Skitmore, M. (2024). A Systematic Review of the Impact of Emerging Technologies on Student Learning, Engagement, and Employability in Built Environment Education. Buildings, 14(9). Scopus. https://doi.org/10.3390/buildings14092769

Gong, X., & Marghitu, D. (2024). Board 211: Building a’Project-Based Learning for Rural Alabama STEM Middle School Teachers in Machine Learning and Robotics’ RET Site (Year 2). ASEE Annu. Conf. Expos. Conf. Proc. Dipresentasikan pada ASEE Annual Conference and Exposition, Conference Proceedings. American Society for Engineering Education. Scopus. Diambil dari https://www.scopus.com/inward/record.uri?eid=2-s2.0-85202017304&partnerID=40&md5=195aec2aa46e4e713b28a36b3bd14813

Grani?, A., & Maranguni?, N. (2019). Technology acceptance model in educational context: A systematic literature review. British Journal of Educational Technology, 50(5), 2572–2593. https://doi.org/10.1111/bjet.12864

Hoai, V. T. T., Son, P. N., An, D. T. T., & Anh, N. V. (2024). An Investigation into whether Applying Augmented Reality (AR) in Teaching Chemistry Enhances Chemical Cognitive Ability. International Journal of Learning, Teaching and Educational Research, 23(4), 195–216. Scopus. https://doi.org/10.26803/ijlter.23.4.11

Kim, S. K., Lee, Y., Hwang, H. R., & Park, S. Y. (2024). 3D human anatomy augmentation over a mannequin for the training of nursing skills. Technology and Health Care, 32(3), 1523–1533. Scopus. https://doi.org/10.3233/THC-230586

Lepore, M. (2024). A holistic framework to model student’s cognitive process in mathematics education through fuzzy cognitive maps. Heliyon, 10(16). Scopus. https://doi.org/10.1016/j.heliyon.2024.e35863

Lim, F. V., & Toh, W. (2024). APPS for ENGLISH LANGUAGE LEARNING: A SYSTEMATIC REVIEW. Teaching English with Technology, 24(1), 79–98. Scopus. https://doi.org/10.56297/FSYB3031/GAQR3589

Maulana, F. I., Rahayu, A., Zamahsari, G. K., Adi, P. D. P., Arifuddin, R., & Dirgantara, W. (2024). Augmented Reality in Higher Education: Literature Review. Proc. - Int. Semin. Intell. Technol. Its Appl., ISITIA, (2024), 752–757. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ISITIA63062.2024.10667817

Nurhasanah, F., Nugraheni, A. S. C., Kusharjanta, B., Ardiansyah, R., Widono, S., & Saddhono, K. (2024). A Design of Virtual Classrooms Through AI, ML and DL to Improve the Level of Learning. Int. Conf. Adv. Comput. Innov. Technol. Eng. ICACITE, 940–945. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ICACITE60783.2024.10616641

Pandurangam, G., Gurajala, S., & Nagajyothi, D. (2024). Artificial Intelligence in Anatomy Teaching and Learning: A Literature Review. National Journal of Clinical Anatomy, 13(3), 158–163. Scopus. https://doi.org/10.4103/NJCA.NJCA_103_24

Panwar, D., Patel, A., Sharma, R., Raj, R., Aryan, A., & Singh, M. (2024). Augmented Reality Based Elevated Learning Procedure Design for School Students to Improve Their Education. Int. Conf. Electron. Sustain. Commun. Syst., ICESC - Proc., 903–910. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ICESC60852.2024.10690013

Peka?, O., Novák, J., Varecha, J., Šotnar, J., & Drábek, J. (2024). Bridging Theory and Practice in Military Education through Advanced Technologies. Dalam Kilsa K. & Basaiawmoit R.V. (Ed.), Proc. European Conf. Games-based Learn. (Vol. 18, hlm. 1056–1060). Dechema e.V. Scopus. https://doi.org/10.34190/ecgbl.18.1.2648

Poddar, K., & Sharma, B. (2024). ARGAC: Augmented Reality Based Geometry Angles Calculations. Int. Conf. Adv. Technol., ICONAT. Dipresentasikan pada 2024 3rd International Conference for Advancement in Technology, ICONAT 2024. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ICONAT61936.2024.10775181

Rebello, C. M., Deiró, G. F., Knuutila, H. K., Moreira, L. C. D. S., & Nogueira, I. B. R. (2024). Augmented reality for chemical engineering education. Education for Chemical Engineers, 47, 30–44. Scopus. https://doi.org/10.1016/j.ece.2024.04.001

Ruiz-Muñoz, G. F., Yépez-González, D. A., Romero Amores, N. V., & Cali Proaño Ángela, F. (2024). Augmented reality’s impact on STEM learning. Salud, Ciencia y Tecnologia, 4. Scopus. https://doi.org/10.56294/saludcyt20241202

Samala, A. D., Govender, T., Tsoy, D., Bojic, L., Samala, A. G., Samala, M. P., … Fortuna, A. (2024). 3D Visualizations in Learning: An Evaluation of an AR+Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model. TEM Journal, 13(1), 466–475. Scopus. https://doi.org/10.18421/TEM131-48

Seetharam, A., Kumar, T., Gupta, H., & Bhaumik, R. (2024). A Marker-Based Augmented Reality Application to Teach Chemistry to Indian Students. Dalam Senjyu T., So–In C., & Joshi A. (Ed.), Lect. Notes Networks Syst.: Vol. 947 LNNS (hlm. 415–435). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-981-97-1326-4_34

Shadiev, R., & Liang, Q. (2024). A review of research on AR-supported language learning. Innovation in Language Learning and Teaching, 18(1), 78–100. Scopus. https://doi.org/10.1080/17501229.2023.2229804

Shenoy, P., & Kumar, T. (2024). A Platform for Model-based Learning and Gamification in Design Education. Dalam Erkoyuncu J.A., Farsi M., & Addepalli P. (Ed.), Procedia CIRP (Vol. 128, hlm. 7–12). Elsevier B.V. Scopus. https://doi.org/10.1016/j.procir.2024.06.003

Shkilev, R., Kozachek, A., Abdullayevna, B. I., Abdullayeva, F. S., Toshboyeva, L. J., Inagamova, N. A., & Abdullayev, S. S. O. (2024). Augmented Reality in Mobile Learning: Enhancing Interactive Learning Experiences. International Journal of Interactive Mobile Technologies, 18(20), 4–15. Scopus. https://doi.org/10.3991/ijim.v18i20.50795

Soundarya, N. P., Kumar, T., & Gupta, H. K. (2024). A Framework to Deploy Immersive Technologies for Effective Education. Dalam Alareeni B. & Hamdan A. (Ed.), Lect. Notes Networks Syst.: Vol. 1080 LNNS (hlm. 216–225). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-3-031-67444-0_21

Suhail, N., Bahroun, Z., & Ahmed, V. (2024). Augmented reality in engineering education: Enhancing learning and application. Frontiers in Virtual Reality, 5. Scopus. https://doi.org/10.3389/frvir.2024.1461145

Tene, T., Bonilla García, N., Coello-Fiallos, D., Borja, M., & Vacacela Gomez, C. (2024). A systematic review of immersive educational technologies in medical physics and radiation physics. Frontiers in Medicine, 11. Scopus. https://doi.org/10.3389/fmed.2024.1384799

Topalska, R. (2024). A Research on the Application of Modern Information Technologies in Teaching. TEM Journal, 13(3), 1989–1996. Scopus. https://doi.org/10.18421/TEM133-27

Tukhtabayeva, A., Kenzhebekova, A., Utemuratova, A., Amanbekova, N., Naubay, B., & Tuzelbayeva, D. (2024). Applying augmented reality (QR-code) in English language classroom. Dalam Shakshuki E.E. (Ed.), Procedia Comput. Sci. (Vol. 251, hlm. 573–578). Elsevier B.V. Scopus. https://doi.org/10.1016/j.procs.2024.11.151

Tursunova, F., Oripova, N., Muhammadiyeva, M., Nurullayeva, S., Hamroyev, S., & Tishabaeva, I. (2024). Augmented Reality and AI in Higher Education: Creating Immersive Learning Experiences. Int. Conf. Knowl. Eng. Commun. Syst., ICKECS. Dipresentasikan pada 2024 International Conference on Knowledge Engineering and Communication Systems, ICKECS 2024. Institute of Electrical and Electronics Engineers Inc. Scopus. https://doi.org/10.1109/ICKECS61492.2024.10617355

Velarde-Camaqui, D., & Sanabria-Z, J. (2024). Augmented Reality as a Driver to Enhance Engagement in High School Students. Dalam Lect. Notes Educ. Technol.: Vol. Part F3283 (hlm. 1414–1421). Springer Science and Business Media Deutschland GmbH. Scopus. https://doi.org/10.1007/978-981-97-1814-6_140

Authors

Wa Ode Riniati
riniatiwaode6@gmail.com (Primary Contact)
Deng Jiao
Sri Nur Rahmi
Riniati, W. O., Jiao, D., & Rahmi, S. N. (2024). Application of Augmented Reality-based Educational Technology to Increase Student Engagement in Elementary Schools. International Journal of Educatio Elementaria and Psychologia, 1(6), 305–318. https://doi.org/10.70177/ijeep.v1i6.1461

Article Details